#ifndef _STAND_H_
#define _STAND_H_

#include "PhysicsSprite.h"

class Stand : public PhysicsSprite
{
protected:
	void initBrick();
public:
	bool init(float x, float y);
	CREATE_FUNC_TWO_PARAM(Stand, float, float);

	virtual void PreSolve(PhysicsSprite* other, b2Contact* contact, const b2Manifold* oldManifold);
};

#endif // _STAND_H_